To avoid confusion during the reading of this article,
the reader should be informed that the name for the South Korean base monetary
unit is the ‘won’. The ‘won’ is valued at 958.3 won to a single US dollar.
As with all countries, South Korea has its fair share of
political scandals. The current issue involves the nephew of South Korean
President Roh Moo-hyun and thousands of slot machines. Though there are many
questions to be asked, the story has revealed a connection between Korea’s
rapidly-growing gambling industry and major social issues within the country.
Domestically, video arcade slot machines generated 2
trillion won at the close of 2004, according to Korea Game Development &
Promotion Institute. In a little more than a year, slot machine statistics have
jumped significantly. The market grew to 4 trillion won. At the beginning of
2005, gaming arcades only had 13,159 slot machines. Some 1,800 slot machines
later, that number is currently at 14,998.
Noticeable shifts, such as the alteration of video game
gift certificate regulations and the permitting of the video arcade slot machine
game ‘Sea Story’, coincided with the highest spikes in the market. Locally,
‘Sea Story’ is known as ‘Pada Iyagi’.
Accusations have attributed the thriving gambling industry to involvement on
the part of ranking officials in the prevailing Uri Party. An
influence-peddling scam has been placed on the Uri Party with the alleged
intention of lifting regulations on arcade games.
Gambling spots have also increased due to the conversion of many commercial
computer rooms. Numbers at the end of July reveal 4,000 computer rooms have
allowed video arcade slot machine games to be installed.
Bankruptcies and even suicides across the nation have been blamed on the
spread of addictive gambling machines. The owner of a video-arcade in Seoul
said, “Since people believe that the governing power is related to this slot
machine business, lots of owners of video arcade slot machines think their
business will not be tackled.”
Gift certificates awarded to winning gamblers are the primary focus in the
political scandal. Over the past year, there has been a substantial increase in
the number of gift certificates printed for winning gamblers.
The gift certificate prize debuted in September of 2002. Within their first
two years, the total value of printed gift certificates never exceeded 400
billion won. But, in less that a year, from August of 2005 to June of 2006,
video game arcades have already printed 23 trillion won in gift certificates.
The Korean government approved 19 varieties of gift certificates, including
certificates that can claim cultural products. In spite of all that, 98.5
percent of certificates found their way back into the pockets of the issuing
companies, meaning most of them were used to claim gambling chips.
Coinciding dates give a lot of ground to conspiracy theorists. In December
of 2004, almost to the date, the Ministry of Culture and Tourism altered its
regulation on gift certificates at the same time ‘Sea Story’ became
commercialized by the government. In the early days of gift certificates, money
earned could be traded in for certificates at the end of the game. New games
allow players to exchange every time they collect 20,000 points. This new
system has lead to the excess of gift certificates.
Representatives from the distributors and manufacturing company of ‘Pada
Iyagi’ were arrested on Sunday. The state is currently looking into how
producers of such highly addictive video arcade slot machines received
government permission to distribute their products. So far, local arcades
operators have purchased an excess of 45,000 slot machines with Pada Iyagi games
from the A-One company. Each slot machine sold for 7 million won, roughly 7,300
US dollars.